I don’t know of too many games that are skewed in such a way that kids naturally possess a skill that makes them better than adults at that particular game. But the game I’m reviewing this week, Gulo Gulo, is precisely that kind of game. Having little, nimble fingers goes a long way toward winning this one, and as for the adults — well, despite the fact that we tend to have bigger, clumsier fingers, this game is way more fun and playable than Candyland.
The mere title of this game, Gulo Gulo, begs the question: what in the world is a Gulo? Okay, I’ll tell you. Gulo gulo is another name for the wolverine. In this game, the players represent a family of wolverines, looking for one particular family member that has been caught by the local swamp vulture. Why? Because the wolverines’ favorite pastime is stealing (and eating) swamp vulture eggs, and Mama Swamp Vulture has had just about enough, so she took Gulo Junior into custody.
In their search for Junior, however, the Gulo family continues to swipe eggs. So there you have the idea behind the game. Gulo Gulo is recommended for ages 5 and up, and can accommodate 2-6 players.
When you open the box for Gulo Gulo, you’ll find some very high quality components (“bits”). First, you’ll have a wooden bowl, which serves as the swamp vulture’s nest, and 22 wooden eggs (in 5 colors) that just barely fit in the nest. You’ll also find a wooden stick that serves as Mama Swamp Vulture’s “alarm pole.” To set up the nest, pour all the eggs into it, and insert the stick into them so that it is standing (relatively) straight up.
You’ll also find 23 “yard tiles” and a “Gulo Junior” tile. Each yard tile has a dirt path design on one side, and a gulo with an egg on the other side. To set up, mix Gulo Junior in with 4 randomly chosen yard tiles and stack them (face-down) near the nest. Then randomly arrange the rest of the tiles — with the dirt path side facing up — in a path leading away from that stack. The path can meander around your table however you’d like it to, and I’ve found that kids enjoy the fact that they can set up the game to look however they want it to.
Finally, each player gets a little wolverine playing piece that they place at the beginning of the path.
The hungriest player goes first (although, while I find this to be a clever an humorous way to pick the first player, you may want to simply appoint a starting player if you fear a long argument between your kids about who’s hungriest!).
A player’s turn basically has three parts:
1. Turn over a path tile (this step may be optional, as you’ll see later).
2. Attempt to sneak an egg out of the nest.
3. Move your gulo appropriately.
You must turn over a path tile if there are no face-up path tiles in front of your gulo. Therefore, the first person must turn over the first path tile (since they all start out face-down). Then, he or she must try to steal an egg out of the nest that matches the color of the egg on the tile (it will be red, blue, green, or yellow), without setting off the “alarm” — aka, without making the alarm pole fall out of the nest and hit the table.
If there are already face-up tiles in front of your gulo, you have a choice. You can turn over the first face-down tile in the path and attempt to swipe a matching egg, or you can try to swipe an egg that matches an already-face-up tile that’s ahead of your gulo on the path. For example, if the first player turned over a red-egg tile, the second player can either turn over the next face-down tile or simply attempt to grab a red egg (since that tile is already face-up).
The way you move your gulo depends on how successful your egg-swiping has been. If you manage to nab an egg without setting off the alarm, move your gulo forward to the next tile of that color. If you set off the alarm, you must move your gulo backward to the next tile of that color (or to the beginning of the path, if there are no tiles of that color behind you).
Once the alarm has been tripped, all previously-removed eggs are mixed back in with the others, the nest is re-filled, and the alarm is re-set.
Play continues around the table with players stealing eggs from the nest and moving forward (or backward, as the case may be). Once players get to the small stack of tiles by the nest, they’re close to finding Gulo Junior! Players make their way through the stack, and the first player to find the Junior tile and to then successfully remove a purple egg from the nest (there are 2 of them) wins the game.
Let’s take a look at a game in progress so you can see how a turn might play out:
In this case, the blue player has 4 options (each represented by an arrow). He could try to swipe a red egg, and move to the red tile; he could try for a blue egg and move to the blue tile; he could try for a yellow egg and move to the yellow tile. OR, he could flip the first face-down tile (which is in front of the yellow player). If he chooses this option, he’ll have to try for whatever color egg that tile contains. Note that if that face-down tile is red, and he successfully gets a red egg, he can still only move up one tile, since you always have to move to the next tile of that color. Also: if it’s yellow’s turn, he only has one option. Since there are no face-up tiles in front of him, he’ll have to flip over the next tile and go for whatever color egg is revealed.
The game sounds simple enough, but let me assure you — things can get nerve-wracking. Should you turn over a face-down tile (that could allow you to jump over your opponents) and risk the fact that it might be green, when you can clearly see that grabbing a green egg will definitely trip the alarm and send you backward? Or should you just grab the highly-accessible blue egg, but only get to move forward 1 tile? In addition, the more eggs that are succe
ssfully removed, the more precarious the alarm pole becomes and the more likely you’ll be to set it off.
You can see where having tiny fingers would come in handy at this game. I’ve been amazed to watch C. carefully slip his fingers into the nest and nab an egg without disturbing anything else. Meanwhile, every time I try to get an egg, I feel like a clutz, and usually end up bumping and shifting all the eggs around in my efforts, not to mention regularly setting off the alarm.
C. and I played a round of Gulo Gulo Thursday night, and it was the first time I’ve won this game. I only won because C. got stuck with a wobbly alarm pole right at the end, and had to move back quite a way. It was close though — if he’d had one more turn, he would surely have won.
In the interest of full disclosure, Gulo Gulo is more expensive than some of the kids’ games you may be used to buying — it’s almost $25 at Time Well Spent. Personally, I think it’s worth it if you’re in the market for a game. For one, this game is far more enjoyable than many of the kids’ games that are out there (read: Candyland), and for another, it’s less expensive than taking the family out to a restaurant one time, and you’ll get to enjoy the game many times over. Finally, the components are truly high-quality. Solid wooden eggs and nest, thick cardboard tiles, and durable plastic wolverines — this game will last for a long, long time.
In summary:
Gulo GuloNumber of Players: 2-6
Time required: 20 minutes
Ages: 5 and up
Where to buy: Time Well Spent or Amazon.comCallapidder recommends it: For anyone with young kids. It’s easy to learn, easy to play; kids love the bits and love that they have an advantage over the grown-ups!
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