Game Review: To Court the King

Since I practically grew up on Yahtzee, and have always had a thing for games with lots of dice, I liked this week’s game, To Court the King, from the moment I saw it. In essence, it feels like “Yahtzee: Advanced…and with More Dice.” And in my book, plenty of dice plus a little extra strategy adds up to a great game. Read on to learn more.


To Court the King

The theoretical “story behind the game” of To Court the King centers around a medieval theme: each player is attempting to gain the favor of the king by winning the support of various court officials and using their support to ultimately get the king on their side.

But when you get right down to it, it’s all about rolling dice. On your turn, you can roll the available dice three times in an attempt to get certain combinations (thus, the similarity to Yahtzee). Your ultimate goal — and the way to win the game — is to eventually roll seven of a kind in order to “win the king’s favor” and then defend your position during one final round.

When you begin the game, you’ll set out 12 dice and an array of character cards. Each card has a picture of a courtier-type person (for example, the Hunter, the Nobleman, the General, etc.). Each card also has two very important sections:

  • One section shows the combination of dice you need to roll in order to obtain that character card;
  • The other section shows what special privilege that card grants you once you’ve earned it.

Let me show you an example. Here’s The Noblewoman:


As you can see, if you can roll a full house (3 of one number, and 2 of another number), you can take this card and set it in front of you on the table. You can now use this card’s special privilege — adding ‘one’ to as many rolled dice as you’d like — once per turn on every one of your future turns. In other words, after your first, second, or third roll for all future turns, you’ll be able to use the Noblewoman’s privilege to pick up dice and change them to a number one-higher than you rolled. You can change a 2 to a 3, a 5 to a 6, etc. Why would you want to do that? To manipulate dice into combinations that will help you win more character cards.

When the game begins, you’ll only be allowed to roll three dice. So at first, you can only go after the character cards that can be won with three or fewer dice. For example, if you roll a pair, you can get The Farmer. On future turns, owning The Farmer will allow you to roll an additional die; therefore, you’ll be able to start your turns with four dice and shoot for combinations that can win you more advanced cards.

As the game progresses, you’ll work your way through the various cards, accumulating higher-level cards and additional privileges, always keeping in mind that your ultimate goal will be to roll seven of a kind.

There are two basic kinds of privileges: those that let you add and/or roll more dice, and those that allow you to physically change dice that have already been rolled. You’ll want to collect a mixture of these two types in order to give yourself the best advantage.

As soon as one player rolls seven (or more) of a kind, he or she may claim the King Card. One final round is now played, where the other players have a last chance to beat the person holding the King Card. If someone does, they steal the victory; if not, the original claimer of the King Card wins the game.

Lots of dice-rolling, a smattering of press-your-luck tension, enough think-ahead strategy to keep your mind engaged — that’s To Court the King.

Chad and I have really enjoyed To Court the King as a 2-player game. We played it so often that we finally had to take a break, but I’ll be glad when it hits the game table again. Up to five people can play To Court the King, and it’s recommended for ages 10 and up. One game lasts 30-60 minutes, depending on how many people are playing.

In summary:

To Court the King

Number of Players: 2-5
Time required: 30-60 minutes
Ages: 10 and up
Where to buy: Time Well Spent or Amazon.com

Callapidder recommends it: For anyone who likes dice games such as Yahtzee, but is looking for something with a little more strategy to it.

Read more of Callapidder’s Game Reviews by clicking HERE.

Comments

  1. jubilee says:

    Our family is big on games and this sounds like a good one. Thanks for sharing!

  2. Jennifer, Snapshot says:

    Sounds interesting! I do like Yahtzee, but I like the addition of the strategy in this one.

  3. julie says:

    Our family loves games and this one looks really fun. Thanks for sharing.

    Blessings,
    julie

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